How many hirelings skyrim




















Horses allow you to fast travel while carrying more than your weight limit, and will sometimes fight for you while you are dismounted. For more information about horses, see Traveling.

Last Edited: 4 Nov am. Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. Release Date. Those of the mercenary lifestyle have become rather popular among many a Dragonborn. So for those seeking help for hire, these are all of Skyrim's mercenary followers and where to find them.

Belrand will be among the easiest hireling to find, namely through his well-frequented location. And he'll be a decent companion, maxing out as with all other Hirelings at level Related: Skyrim: Hearthfire Housing Guide. Aside from being a hireling, Belrand is also a possible Blades recruit and marriage candidate. He can also become a steward if players have the Hearthfire DLC installed.

Such a fearsome name for such an inexperienced mercenary. Indeed, Erik is the only hireling who doesn't start out as such. Instead, he begins as a simple villager helping his father run an inn, but hungers for so much more.

Successfully completing his small, personal quest of convincing his father to allow his adventuring will unlock him as a follower.

He's not a marriage candidate, but he can be a Blades recruit or house steward. So for those interested in this humble hireling, be sure to swing by his small village.

Jenassa is the only female hireling in all of Skyrim and its DLCs. She's also one of the two non-human hirelings available, making her a fantastic oddity to have as an ally. An alcoholic male Breton Warrior 1H found in Markarth.

Quest all Drunks Have or Fight! A male Argonian Ranger found in Darkwater Pass. Extracting an Argonian. Destruction , Sneak , Alteration , One-handed. The Taste of Death. A male Dunmer Priest found in Dawnstar. Restoration , Speech , Alchemy , Conjuration , Smithing. Waking Nightmare in his favor.

A male Bosmer Thief found in Riverwood. He is a common Archery trainer. A Lovely Letter in his favor. A male Khajiit Warrior traveling between cities in Ahkari 's Khajiit caravan. Amulet of the Moon. Grimsever's Return. A male Nord Miner found in Kynesgrove. Uthgerd the Unbroken. Armored Troll DG. Can be purchased from Gunmar in Fort Dawnguard for gold. You may be given an Armored Frost Troll instead.

Armored Frost Troll DG. You may be given an Armored Troll instead. Bran DG. CuSith DG. A Death Hound in Volkihar Keep. Garmr DG. A dog that can be found at Meeko's Shack. Sceolang DG. These can be found in a random encounter in the wilderness. If you talk to one, it will become your follower. Note: Will disappear if told to wait and you enter a dungeon. A dog which can be purchased from Banning at the Markarth stables for gold. As with the hirelings, if you dismiss Vigilance, he will return to Banning and you must pay the gold again to get him back.

Riekling Warrior. Steadfast Dwarven Sphere. Steadfast Dwarven Spider. Arachnia CC. Can be found in Cronvangr Cave with Pets of Skyrim creation. Bone Wolf CC. Can be found at a camp northwest of Folgunthur with the Bone Wolf creation. It can be tamed with a Totem Bone. Demented Elytra Nymph CC. Dwarven Armored Mudcrab CC. Hilda CC. Can be purchased from Halvar in Rorikstead with Pets of Skyrim creation.

Manic Elytra Nymph CC. Nix-Hound CC. Rulnik Wind-Strider CC. Skritch CC. Sweet Roll CC. It can be tamed with a Sweet Roll. Thistle CC. Can be found at the Alchemist's Shack with Pets of Skyrim creation.

It can be tamed with a Carrot. This page or section is incomplete. You can help by adding to it. For more information, see the help files , the style guide , and this article's talk page. The Silver Hand , Totems of Hircine. A Scroll For Anska.

Avulstein Gray-Mane. In order to recruit him, you must first pass a speech check. After talking to Karliah outside Nightingale Hall , he starts following you.

The Heart of Dibella. Enmon may join you when you offer to liberate Fjotra from her Forsworn captors.

He will not replace your current follower, but your current follower cannot enter Nightcaller Temple and will wait outside. Depending on how Erandur's quest is resolved, he may become available as a permanent follower.

His essential status is removed at the last part of his quest. A Cornered Rat , Alduin's Wall. Esbern will follow you wherever you go in A Cornered Rat, but when he joins up with Delphine in Alduin's Wall he will only stay with you as long as you are heading towards the wall, which then prevents him from being used in most other quests.

Will replace your permanent follower, even while he is waiting for you at Dustman's Cairn. Once you meet up with him, he will follow you everywhere. He meets up with you when you meet Avulstein Gray-Mane outside of Northwatch Keep if you agreed to have him along to help you. Accompanies you if you chose him during the opening sequence in Helgen.

If you side with the Imperials in the Civil War , he will also join you on several related quests. After talking to her in Irkngthand , she starts following you. Katria DG. Katria can be used for other quests, but only by breaking her own quest, which is fixable but not advisable.

The Blessings of Nature. After retrieving Nettlebane and talking to Danica Pure-Spring , he will engage you in conversation and ask to come with you.

Speaking With Silence. If you side with the Stormcloaks in the Civil War, he will also join you on several related quests. Serana DG. In Bloodline, she is a regular quest follower. In later quests, she will take orders and trade items like a permanent follower and takes up the follower slot, but cannot be dismissed.

Between certain quests, she may be dismissed and told to walk ahead to the next location. Ill Met By Moonlight. Briefly follows you for the duration of the quest, if you choose to spare him and turn the tables on the hunters.

He will be in werewolf form, and is capable of flinging opponents across distances much like a player werewolf, although his throw attack is not fatal. If he dies, you will fail the quest. Avulstein Gray-Mane, Geirlund, and Vidrald will also stop following you. Moss Mother Cavern. A Daedra's Best Friend. Barbas is the only temporary dog follower in the game. He also barks, whines, and pushes you incessantly if you drag him away from his quest, however he is invincible and will continue to follow and fight for you no matter where you bring him.

A Night To Remember. Gleda will not fight, and can not be spoken to. She will follow you until you return her to Ennis. The Temple of Miraak. The Path of Knowledge.



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