Why cant we be friends pixar
Consider it the computer-animated version of a classic sports film like Bull Durham. Even now, five years after its release, The Good Dinosaur can make a claim to being the most beautiful Pixar movie. The problem stems from how obvious it is that the story is cobbled together from the elements of other, better stories.
Pixar made its name by taking wild scenarios that could only happen in animation — toys wake up, bugs have a secret society, there are monsters in the closet, etc. I have to side with my nephew on this one. Cars is an absolutely fine movie, and it has a sweet affection for small-town, forgotten life by way of Radiator Springs.
But Cars fails to match the ambition of some of its Pixar cousins, instead coming across as relaxed to the point of low stakes. Onward takes place in a world that was once enchanted, but where the magic has faded away. The Tolkien-lite elements are mixed with more banal workaday realities. Instead of recruiting real fighters, he collects a traveling circus group of other bugs and tries to pass them off as the saviors his fellow ants are looking for And the movie does have some unique touches, like an explicitly romantic ending and a villain, the terrifying Hopper, that straight-up dies.
Did Brave manage, then, to live up to expectations despite that production hurdle? I vote yes: Brave, by Pixar standards of excellence, is a delight. Remember how Monsters Inc. Unlike the movie that took the crown that year, Monsters Inc.
But Monsters Inc. In contrast to the more meme-friendly Shrek , Monsters Inc. Elastigirl gives the movie plenty of visual and storytelling verve. But that pales in comparison to all the stuff that works, because it works so, so well. If Toy Story 4 is the end of the Toy Story franchise, it will be a satisfying one. While its predecessors are more ensemble-focused, this movie is really about Woody, the pull-string cowboy, as he comes to terms with his own obsolescence.
Woven into the plot are vulnerable moments about how we deal with love, our feelings, and relationships that fall off with age.
While one could argue these themes were already explored in the second and third Toy Story movies, Toy Story 4 still stands out with its rich storytelling and focused story. Its depiction of the emotions guiding the inner life of a girl on the cusp of adolescence was clever and visually innovative, while its cast including Amy Poehler, Mindy Kaling, and Bill Hader was perfectly chosen.
And the message that sometimes feeling darker emotions like sadness and anger is necessary is a meaningful one. Join our blogger network of parents, therapists and professionals.
Join over 40, subscribers to our weekly newsletter with insightful articles just when you need them. By using our site you agree to our use of cookies. Click here for more info. Basket 0 items. Home About Us Therapist Area. Firefly Events Firefly Blog Campaigns. Free Worldwide Delivery. Back to Firefly Blog. Sullivan is a natural. These two rogue robots are the perfect example of how, with just a few words, curiosity can grow into friendship and friendship can grow into love.
More buddies whose bond is driven by differences; one's fast, sleek and shiny while the other Of course, the road to friendship is always bumpy, but when hotshot racecar Lightning McQueen finds himself stranded in Radiator Springs, rusty, beaten-up and upbeat tow truck Mater is one of the cars who helps Lightning learn that life isn't just about trophies - it can also be about tractor tipping. The original mismatched Pixar pairing taught us that friends are family.
Andy's longtime favourite toy, cowboy sheriff Woody, and his newest toy, space ranger Buzz Lightyear, have very little in common. Woody's jealousy and Buzz's misguided beliefs meant a very rocky start. However, nothing solidifies a friendship like teaming up against neighbourhood bully Sid to save each other and return to Andy and the rest of the gang. Over four films and so many adventures, their unbreakable partnership proved that with the right friend around you can reach for the sky—and if you fall—you do it with style, together.
It liberates the trust members, so they can give their unvarnished expert opinions, and it liberates the director to seek help and fully consider the advice. It took us a while to learn this. Eventually, I realized why: We had given these other review groups some authority. The origin of the creative brain trust was Toy Story. During a crisis that occurred while making that film, a special relationship developed among John, Andrew, Lee, and Joe, who had remarkable and complementary skills.
At Disney, only a small senior group would look at daily animation work. John, who joined my computer group at Lucasfilm after leaving Disney, participated in these sessions while we were creating computer-animated effects for Young Sherlock Holmes.
As we built up an animation crew for Toy Story in the early s, John used what he had learned from Disney and ILM to develop our daily review process. People show work in an incomplete state to the whole animation crew, and although the director makes decisions, everyone is encouraged to comment.
There are several benefits. First, once people get over the embarrassment of showing work still in progress, they become more creative.
Second, the director or creative leads guiding the review process can communicate important points to the entire crew at the same time. Third, people learn from and inspire each other; a highly creative piece of animation will spark others to raise their game. The dailies process avoids such wasted efforts. Getting people in different disciplines to treat one another as peers is just as important as getting people within disciplines to do so.
Barriers include the natural class structures that arise in organizations: There always seems to be one function that considers itself and is perceived by others to be the one the organization values the most. In a creative business like ours, these barriers are impediments to producing great work, and therefore we must do everything we can to tear them down. Walt Disney understood this. He believed that when continual change, or reinvention, is the norm in an organization and technology and art are together, magical things happen.
But he did the first sound in animation, the first color, the first compositing of animation with live action, and the first applications of xerography in animation production.
He was always excited by science and technology. At Pixar, we believe in this swirling interplay between art and technology and constantly try to use better technology at every stage of production. Although we are a director- and producer-led meritocracy, which recognizes that talent is not spread equally among all people, we adhere to the following principles:. This means recognizing that the decision-making hierarchy and communication structure in organizations are two different things. The impulse to tightly control the process is understandable given the complex nature of moviemaking, but problems are almost by definition unforeseen.
The most efficient way to deal with numerous problems is to trust people to work out the difficulties directly with each other without having to check for permission. We try to stagger who goes to which viewing to ensure that there are always fresh eyes, and everyone in the company, regardless of discipline or position, gets to go at some point. We strongly encourage our technical artists to publish their research and participate in industry conferences.
Publishing may give away ideas, but it keeps us connected with the academic community. This connection is worth far more than any ideas we may have revealed: It helps us attract exceptional talent and reinforces the belief throughout the company that people are more important than ideas.
We try to break down the walls between disciplines in other ways, as well. One is a collection of in-house courses we offer, which we call Pixar University. It is responsible for training and cross-training people as they develop in their careers. Some screenplay writing, drawing, and sculpting are directly related to our business; some Pilates and yoga are not.
In a sculpting class will be rank novices as well as world-class sculptors who want to refine their skills. Most buildings are designed for some functional purpose, but ours is structured to maximize inadvertent encounters. At its center is a large atrium, which contains the cafeteria, meeting rooms, bathrooms, and mailboxes. As a result, everyone has strong reasons to go there repeatedly during the course of the workday.
Observing the rise and fall of computer companies during my career has affected me deeply. Many companies put together a phenomenal group of people who produced great products.
They had the best engineers, exposure to the needs of customers, access to changing technology, and experienced management.
Yet many made decisions at the height of their powers that were stunningly wrongheaded, and they faded into irrelevance. How could really smart people completely miss something so crucial to their survival? Many of the people I knew in those companies that failed were not very introspective.
When Pixar became an independent company, I vowed we would be different. It is uncomfortable and hard to be objective. Systematically fighting complacency and uncovering problems when your company is successful have got to be two of the toughest management challenges there are. But the success of those that followed varied enormously.
This caused me to reflect on how to get more out of them. Leaders naturally want to use the occasion to give kudos to their team members. People in general would rather talk about what went right than what went wrong. And after spending years on a film, everybody just wants to move on. Left to their own devices, people will game the system to avoid confronting the unpleasant. There are some simple techniques for overcoming these problems.
One is to try to vary the way you do the postmortems.
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